That being said, even though the story’s not that compelling, the characters themselves are so full of life and shine even brighter with that stylised, Tim Burton aesthetic. It certainly isn’t flawless, with a lack of basic attack options and a frequent stop-start approach to combat that might put some people off, but it still makes for an entertaining time nevertheless. It’s got all your favourite third-person adventure elements down, alongside a cool card & dice system that brings forth a highly unique spin on the action-adventure genre. If you’re in the mood for a hybrid-type approach to real-time action and strategy, then this 10 hour or so experience might just be for you. Never thought I’d run into a giant, upsidedown version of Jack Skellington that sucked at rhyming, but here we are! Decision However, the characters feature some decent voice-work from the game’s cast, and the dark gothic atmosphere and creature designs are really creative. It’s enjoyable to watch Even interact with all the dice-themed characters and such, but they’re never around for long enough to grow a lasting sense of attachment. And they offer up some pretty slick combat capabilities as well, like emitting an AOE slow down time effect, or even letting the player turn Dicey directly into a walking, talking explosive!Īlright, now I’ve officially seen it all.Įven’s journey to find her sister Odd also isn’t very noteworthy, relying more on its wacky characters and Alice in Wonderland/Nightmare Before Christmas ambiance to drive the plot along. After a specific amount of cards are bought, you can choose from three different combat categories which are then randomly assigned to the shopkeeper in a Pokemon booster-pack-like fashion. The buyable cards from the game’s merchant also factor in a touch of randomness too. No default attack option means you’ll constantly be farming Dice Crystals from enemies mid-battle, which can get really annoying at times. However, it is still quite fun to play at the end of the day. I think a permanent attack or damage ability would’ve helped keep things moving a bit more. As much I like this stop-start mechanic, it does interrupt the flow of battle a little too much for my tastes. Especially if you keep rolling low numbers or don’t receive the desired card loadout on your throw. But at the same time, it can get frustrating how intrinsically tied Lost in Random is with the game’s dice system. There’s a whole heap of cards with exciting effects that are fun to trial out and experiment with too. Or even set up a time bomb in JUST the right location for anyone unfortunate enough to be caught in the blast radius. It’s ultra-satisfying to summon a sword from the cards, power it up, move over and then heavy attack an enemy in one fell smack to the face. But since our young protag can stop time with every roll of the die, and physically position herself in an advantageous spot for some major butt-kicking, it gives the game a turn-based-meets-action kind of vibe that opens up a whole gamut of battle strategies. In fact, Even can’t actually attack on her own until she draws a weapon or damage spell from the cards themselves. The stop-start tactical concept is great! Plus a whole new set of cards are drawn on each throw, and all have assigned values like 3 and 4 which must be rolled by Dicey to use. Upon rolling her team-mate, Dicey (the dice, of course) she’s able to select from a range of damage, defence and effect cards that directly impact the flow of battle. Allowing the main character, Even – who’s looking for her sister, Odd (hilarious, I know) – the ability to stop time when she collects enough Dice Crystals from her enemies. But to help separate itself from the pack, the game quite literally throws a die onto the board. You know the drill: get in close for melee, shoot from afar with a projectile, heal when necessary, etcetera. When it comes to combat, Lost in Random utilises the traditional, third-person action staples. Our VIDEO REVIEW of Lost in Random! The Fighting Style of Lost in Random
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